JG present. Harlequin and Mother Goose is a game prototype that let players explore some bits of what they can do by moving around the weird physics of the arms and legs of an actor in an old famous play by the same name as the game itself. 


The theme for this prototype was "The Royal Opera House"

When I got the theme, the first thing I thought about was to make a prototype that plays with how you sing into the microphone. Something like detecting player voice's pitch level and make the character moves according to that.  

The idea was cancelled as soon as I start looking for a way to do it though. My understanding of audio work in Unity and how it receive the information of sound taking in through microphone was too little to have enough time to work on it.

So in the end, I came back to making it some weird physics  game with references from Joseph Grimaldi's 'Harlequin and Mother Goose', a famous play at the Royal Opera House.  And the only reason I use this reference was because I like the painting I found researching it. It was very charming.

All in all, this kind of failed in term of concept and design for sure.  I was having a good time doing that weird rigging animation from the old painting though. 


This is a student project. It is not meant to be used for commercial context.

I hope you enjoy the game.



WindowBuilds.zip 22 MB

Install instructions

For Browser version, you should be able to play it on here right away.

For Window, download the ZIP file then extract it. Open the game file and you should be good to go.

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